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- 访谈丨Shankar Saanthakumar:机械如何为观者创造一个情感旅程
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2023-06-08
2023年5月29日,跨媒介艺术家Shankar Saanthakumar来到武汉,与低科技艺术实验室共同开展合作项目Ximulacra。本次,我们邀请跨媒介艺术家Shankar进行一场对话,试图了解他对艺术、科技与自然的看法以及对不同文化背景下艺术创作的见解。
采访者:林婧元
Extracellular Matrix
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关于Shankar Saanthakumar
Q: 作为建筑学专业出身的艺术家,是什么契机促使您研究数字计算、机械和艺术装置?能否请您简要介绍一下您的背景和经历?相关的背景和研究对您的艺术创作产生了什么样的影响?
A: I have degrees in architecture and bio-design, however, I don't think I was a very good student as I was always distracted by many other topics. It is the combination of these other topics that have influenced my recent art projects. So I felt that going down the specific route of the architecture wasn't quite right for me. However, working as an artist I can explore all the things that interest my mind in a fun way. And before my architecture studies, when I was a child and teenager, I really enjoyed tinkering with computers. So it felt like quite a natural progression to bring computing into my art.
Q: 我们了解到您正在研究感知、具身与数字-模拟混合场景,您如何看待三者的结合?
A:My early work involved a lot of analogue photography. I carried my camera around a lot so I built up a big archive of photographs on many different themes. Now I find myself incorporating these photos into my new projects. I like to think a lot about how my eyes and brain, as well as the mechanics of my camera, perceive the world when I take photos. For my current project, I wanted to think of a different way of experiencing the image data in the analogue film negatives. This led to the idea for project Ximulacra, a robot which interprets the analogue image data as digital dance in 3D space. So this creates two layers of perception. The first is the robot reading the analogue film negatives, and embodying that into its motion. Then, the human viewer reads the motion of the robot as an abstraction layer from the image itself.
Ximulacra 原型设计
Shankar Saanthakumar+Low Tech Art Lab
2023
Q: 您的作品大多和视觉、摄影以及音乐有关,您最喜欢哪件作品?在创作中常使用哪些技术手段?对于艺术与科技的结合,您又是如何看待它们的未来?
A: I think humans have always used the technology around them to create art. At one stage it would have been natural pigments, then paint, and now we are surrounded by computers so for some that may become their tool. I have also developed the concept of Digital-Analogue hybrid scenes to create live coded visuals for an experimental electronic music night called Wavetable in Edinburgh. A quote which inspired this work is “Colours and sounds have harmonies as a result of synchronising oscillators in the world” - Josha Bach. I found this interesting as previously I have not worked with audio and music much, and I felt quite alien to that world. However, during the process of making visual art for music I realized that there is a lot of conceptual crossover between the two worlds. The same language is often used to describe and build the work too, for example: composition, tone, texture.
Urban Continuum 演出现场
Shankar Saanthakumar
2023
Q: 所以您认为技术只是一个工具,更重要的是艺术家的概念和想法。
A: Yes, I think what is most important is the artistic expression and creating an emotional journey in the viewer.
Ximulacra 原型测试
Shankar Saanthakumar+Low Tech Art Lab
2023
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Shankar Saanthakumar
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低科技艺术实验室
Q: 您是如何了解到低科技艺术实验室的,为什么会选择和我们合作?
A: I saw your Uploader project on the internet, which I thought was really cool! As I was thinking about this Ximulacra project where I wanted to create a physical computing device/robot, I thought that it would be a good match to collaborate with you.
上传者(Uploader)
低科技艺术实验室
2018
Q: 本次Ximulacra项目您想传递什么样的信息?该作品预计下半年将在英国爱丁堡展览,您对展览又有什么样的期待?
A:I am interested in how artificial beings such as robots and machines perceive the world around them depending on the perception systems which are built into them. I hope to create a novel dialogue between humans, machines, and nature through a visual channel in the exhibition.
Q: 在进行作品构思与作品创作时,您是如何梳理创作脉络与灵感来源的?是从作品的概念性出发还是技术性出发?
A: There is no formal rule that I follow for this. Sometimes an interesting concepts starts the creative journey, and at other times it is a cool technology that excite me and sparks my imagination for a project.
Q: 从建筑到装置艺术,再加之本次与低科技艺术实验室的合作,每个决定都包含着跨学科的选择,您如何理解跨学科这一合作方式?您所认为的优缺点是什么?
A: I think the disadvantage is that I never feel like an expert at anything and I always have to deal with the friction of learning a new tool. But this is also something positive for me and it keeps my mind in a constant child-like state of curiosity which I enjoy very much!
What is most important is for people to make with the tooling which excites and inspires them the most.
人们需要使用最能激发他们兴趣和灵感的媒介进行艺术创作。
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不同文化背景下的艺术表达
Q: 能否给我们介绍一些您喜欢的艺术家以及他们的作品?
A: Two recent favorite projects of mine have been Michael Sedbon's Cryptographic Beings and Harrison Pearce's Auto Soma. I think it's important to not limit thinking to just silicone based computation and consider all the different substrates which compute. Cryptographic Beings is a fabulous exploration into this space. Auto Soma offers a critical view into computation and state which is important, and the work is very well produced aesthetically.
最近给我留下深刻印象的两个作品是迈克尔·塞本(Michael Sedbon)的《加密生物》(Cryptographic Beings)和哈里森·皮尔斯(Harrison Pearce)的《汽车躯体》(Auto Soma)。我认为重要的是创作时不要把思维局限在硅胶基复合材料上,我们可以考虑使用不同的计算基质。《加密生物》是对复杂空间的探索,Auto Soma则表明了对计算和现有使用材料的批判性观点。我认为二者的观念都非常重要,这两个作品在视觉美学上的呈现非常优越。
Q: 您认为中国艺术家的艺术表达与外国艺术家的艺术表达最大的区别在哪里?对于该领域未来的发展有何看法?
A: Not so much actually, I think we are living in an increasingly connected world where it is very easy for people to see and be inspired by projects made anywhere. So often there is a convergence of similar concepts and aesthetics. I think this makes it even more important for artists to spend time thinking deeply and manufacturing uniquely in their projects, regardless of where they are located.
Q: 您对于该领域未来的发展有何看法?
A: I think this is difficult to predict. Maybe more bio-technology based projects as wetware as an artistic tool is becoming more accessible. What is most important is for people to make with the tooling which excites and inspires them the most, and that will be different for each individual.
Q: 在中国,有很多学生想成为新媒体艺术家,您对他们有什么建议吗?
A: Don't worry about disciplinary boundaries and just have fun. Also, value the conceptual and theoretical frameworks which you and your peers generate equally, if not more, than concepts from pre-existing cannons.
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