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- 交界•2022 中·加·澳艺术家推介 | Carmen Yuen
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2022-11-20
交界· EMERGING ARTISTS
艺术家推介 第八期
Carmen Yuen
(注:游戏附件下载链接在艺术家推文部分结尾处)
《我的镜像·大厅:一个思考的地方》
数字媒体和插图 \ 2021
My Reflection Mainhall: A Place to Think
Digital Media and Illustration \ 2021
The “Mainhall: A Place to Think” from my game, “My Reflection” is a game level design inspired by Gothic styled windows seen in many traditional architectures. The setting is a hybridization between traditional church structures and large libraries such as the New York Public library in the United States. Libraries were often a safe space where I could enjoy reading and studying quietly. On the other hand, churches are places where one may find themselves reflecting on their actions. Upon combining these spaces as one, I am able to have the main protagonist of the game, Luna, reflect upon how she conducts herself when faced with challenges from a school setting. The overarching concept for the game in which this level design takes place derives from my own experiences as a student. It is a commentary on my feelings of navigating through schooling and needing to overcome challenges of anxiety, organization and time-management.
近期作品 | Artworks
My Reflection 游戏画面
(图源:carmenyuen.format.com)
My Reflection game screen
(Source: carmenyuen. format.com)
“ My Reflection是一个简短的、自上而下的 2D 像素动画探索游戏,讲述了一名学生在同自己的焦虑心态和学业压力的斗争。玩家扮演一位名叫Luna的年轻女孩,她为了一次解决她所有的困惑,她在图书馆寻找一本“全解之书“。然而,找到这样一本书并不容易,她必须对身边的环境进行探索,触发剧情才能得到她最终想要的答案 ”
《我的镜像·世界Ⅰ:冷静》
数字媒体 \ 2022
My Reflection WorldⅠ: To Be Calm
Digital Media \ 2022
《我的镜像·世界Ⅱ:悲伤》
“ 悲伤 ”这一部分,是从更积极的角度看待悲伤的一个世界。我在一个加拿大华裔家庭长大,哭泣一度被认为是软弱的表现,经常被作为负面情绪看待。但我的母亲,让我认识到哭泣和沮丧是一种有助于缓解压力的行为。画面中散落的珍珠和四叶草表达着:“ 即使在悲伤的时候,也要相信未来会有更好的事情值得期待。在经历绝望之时,与其关注一个人会感到多么不幸,不如保持乐观。” 这也是培养更健康心态的关键。
To be sad is a world that atypically views sadness in a more positive perspective. Growing up in a chinese-canadian household, crying was a sign of weakness and often viewed negatively. Through my mother, I learned that crying and being upset is an action that could help relieve the stress that can bottle up overtime. Even in times of sadness there are better things to look forward to hence the scattered pearls and four-leaf clover. Rather than focusing on how unlucky one can feel, remaining optimistic while also experiencing feelings of hopelessness is key to developing a healthier mindset.
《我的镜像·世界Ⅲ:愤怒》
To be angryis a world focusing on the emotional state of being angry. I learned that suppressing anger often made my emotions worse. To me, these emotions can be personified through a dragon figure. It can be threatening and daunting and saying something wrong may cause disastrous results so I always tried to bottle my anger. However, I realized the best solution could be as simple as finding someone willing to listen to my venting or talking it outwith the other party.
《我的镜像·世界Ⅳ:快乐》
“ 快乐 ”,是一个让我感到快乐的世界。我在父母的呵护下长大,并成为一名艺术家。当我还是个孩子的时候,我的第一本素描本让我发现了我对艺术创作的热情,并把成为一名艺术家作为今后的目标。我在创作作品时喜欢听音乐,这个世界也反映了这一点。并将明亮的、多样的、柔和的色彩运用其中,代表了我的生活有多么丰富多彩。
To be Happy, is a world inspired by my aspirations and what makes me feel happiness. I grew up with the support from my parents on becoming an artist. From being given my very first sketchbook when I was a child, I found a passion for creating art and decided to pursue it for my career. This world also reflects on my practice from listening to music while creating my work and using pastel colors for my aesthetic style. These colors are bright and varied, representing how colorful my life has the potential to be through an optimistic lens.
关于艺术家|Introduction
Carmen Yuen是一位加拿大华裔游戏艺术家和多伦多的动画师。由于她从小对玩游戏抱有极大的热爱,她决定追求一条充满创造力和想象力的职业道路。她说:“我在小学收到我的第一本速写本后,第一次对艺术领域产生兴趣,并把成为一名艺术家作为今后的目标。我在每一页上都画满了我喜欢灵感素材。对我来说,可能绘画一开始只是一种爱好,直到我意识到,我想自己制作面向青年观众的游戏,向他们传递有意义的信息,就像其他游戏的创作者曾经传递给我的那样”
2022年春天,她毕业于OCAD大学的“绘画:扩展动画”专业,并获得美术学士学位。2021年,她以朋辈导师的身份积极参与学校的社群集体活动,并因此获得卓越朋辈导师奖。
她最近的作品《My Reflection》旨在提醒学生们,在压力时期保持健康的重要性。Carmen努力更多地参与游戏行业,以吸引更多的观众参与、感受她的故事。
Carmen Yuen is a Chinese-Canadian game artist and animator based in Toronto. Thanks to her excitement and love for playing games that began from when she was a young child, she decided to pursue a career path full of creativity and imagination.She said:”I first became interested in the art field and determined my overall creative career path after I received my first sketchbook in elementary school. I filled up all the pages with drawings of all the digital media I was interested in. For me, drawing started as a hobby until I realized I wanted to make games myself in order to entertain and relay meaningful messages to young adult audiences as other creators have done for me.”
In spring 2022, she graduated with a Bachelor of Fine Arts degree from OCAD University’s Drawing and Painting: Expanded Animation program. In 2021, she wasawarded the Peer Mentor Excellence award for her active participation as a peer mentor in the school community.
Her recent work, My Reflection, aims to act as a reminder for students, the importance of maintaining one’s health during stressful times.Carmen strives to become more involved in the gaming industry to engage more audiences in interactive stories inspired by the world around her.
Carmen的作品和实践项目充分探索了像素艺术,游戏艺术,概念设计和2D动画技术。她的作品经常将幻想的元素和个人的生活经历结合起来。她的作品主要是对二维数字媒体的利用,根据不同需求,使用的程序可能会有所不同。例如,使用Clip Studio Paint用于概念工作和插图,使用Aseprite来完成艺术作品的像素化,通过 Godot 游戏引擎,组装、融合、构建游戏项目。《My Reflection》是一个例子,是她有效地应用这些程序所实现的最终成果。
Carmen’s work and practice explores pixel art, game art, concept design and 2D animation. Her work often combines elements of fantasy with personal life experiences.My work predominantly focuses on the utilization of 2D digital mediums. The programs I use can vary and may depend on the project I am working on. For example, I use Clip Studio Paint for concept work and illustration, Aseprite for pixel art work, and the Godot Game Engine in which I use to assemble and build my games. My game, My Reflection, is an example piece where I have used a combination of these programs to achieve the final result.
参展经历 | Exhibition Experience
Ⅰ· 2022, GradEx 107,OCAD大学:多伦多麦考尔街100号。
Ⅱ· 2017, 移民展览,OCAD大学:多伦多学习区。
Ⅰ· 2022, GradEx 107, OCAD University: 100 McCaul St. Toronto.
Ⅱ· 2017, Migration Exhibition, OCAD University: Learning Zone, Toronto.
获奖经历 | Awards Experience
Ⅰ· 2021年,同伴卓越导师卓越奖,OCAD大学,多伦多。
Ⅱ· 2019年,多伦多和渥太华学院:Adobe创意果酱决赛(组),多伦多。
Ⅰ· 2021, Peer Mentor Excellence Award, OCAD University, Toronto.
Ⅱ· 2019, Toronto and Ottawa Colleges: Adobe Creative Jam Finalist (Group), Toronto.
控制:
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Download Instructions:
- 以上展示艺术作品版权归艺术家所有,本机构在推介展示期间授权使用。
- The copyright of the above artworks belongs to the artist.
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交界·2022
入选艺术家持续推介中......
策划与监制|Initiator & Director
孙薇 Suvy Sun
策展人|Curators
Melanie Wilmink
张鑫
Caspar Fairhall
策展助理|Curators Assistant
白美佳
柳春宇
周美如
杨柳
马思迅
王丽瑶
杨玉娇
殷佳慧
张诗琪
彭文瑾
顾问|Consultant
Joel Ong
主办单位|Organizer
Funding by the Canada-China Initiative Fund Committee at the York Centre for Asian Research
Funding by the “Double First-Class” Project of Luxun Academy of Fine Arts
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关于展览|About the exhibition
加中文化艺术联盟是加拿大联邦政府批准与授权的非盈利文化艺术机构,致力于中加之间的文化艺术交流与合作,为两国文化艺术组织与个人搭建交流合作平台,丰富两国人民文化生活,促进文化产业贸易,以期实现两国文化艺术的共同繁荣与发展。
Sino-Canada Alliance of Arts and Culture is a federally approved national organization authorized by Federal Government of Canada.
Sino-Canada Alliance of Arts and Culture Dedicates to enhance the cultural communication between Canada and China, raise the world visibility of Canadian and China arts, enrich people’s culture life, promote cultural industrial trade, so as to make a contribution to the sustainable social, economic and cultural development of Canada and China.
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